Difference between revisions of "Prerequisites for DevelopersG2"
From GeeklogWiki
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As we have already eluded, Geeklog 2 is a complete rewrite of Geeklog to overcome some design limitations in the 1.3.x codebase. The underlying framework for Geeklog 2 will definitely take some ramp-up time and this section will guide you through that process. Before you can begin, however, you must bring a few basic skills to the table (or be willing to learn them before proceeding). To help the the Geeklog Development effort you must understand the following: | As we have already eluded, Geeklog 2 is a complete rewrite of Geeklog to overcome some design limitations in the 1.3.x codebase. The underlying framework for Geeklog 2 will definitely take some ramp-up time and this section will guide you through that process. Before you can begin, however, you must bring a few basic skills to the table (or be willing to learn them before proceeding). To help the the Geeklog Development effort you must understand the following: | ||
− | # | + | #Basic Web Server Administration |
− | # | + | #Experience with PHP5 Configuration and Installation |
− | # | + | #Basic Knowledge of PHP5 Syntax |
− | # | + | #Object Oriented Programming |
− | # | + | #Design Patterns |
− | ## | + | ##Singleton |
− | ## | + | ##Factory |
− | ## | + | ##Model-View-Controller |
− | ## | + | ##Observer |
− | ## | + | ##Observable |
Revision as of 22:25, 14 December 2004
As we have already eluded, Geeklog 2 is a complete rewrite of Geeklog to overcome some design limitations in the 1.3.x codebase. The underlying framework for Geeklog 2 will definitely take some ramp-up time and this section will guide you through that process. Before you can begin, however, you must bring a few basic skills to the table (or be willing to learn them before proceeding). To help the the Geeklog Development effort you must understand the following:
- Basic Web Server Administration
- Experience with PHP5 Configuration and Installation
- Basic Knowledge of PHP5 Syntax
- Object Oriented Programming
- Design Patterns
- Singleton
- Factory
- Model-View-Controller
- Observer
- Observable